AI Insights · Timothy · January 2023
Top 5 Hypercasual Games in Latin America Q4 2022
Discover the top-performing hypercasual games in Latin America during Q4 2022, based on weekly downloads and active users.
Throughout the fourth quarter of 2022, the hypercasual games category in Latin America saw significant engagement and downloads across the top-performing titles. Below is a detailed look at the performance metrics for the top 5 hypercasual games on a unified platform.
Save the Doge maintained a strong presence with weekly downloads peaking at 1M during the week of October 31. Over the quarter, the game experienced fluctuations in downloads, starting at 763K in late September and ending at 377K by the final week of December. Weekly active users showed a similar trend, starting at 1.8M and peaking at approximately 2.3M in late October, before declining to 1.3M by the end of December.
Gangster Hero by Zego Studio saw a dramatic rise in weekly active users, starting at 2.2M in late September and reaching a peak of 7.5M in mid-December. Weekly downloads, however, showed a downward trend, beginning at 1.4M and decreasing to just over 101K by the end of the quarter.
Craftsman: Building Craft from StarGame12 displayed consistent engagement. Weekly downloads started at 466K in late September and saw a gradual increase, peaking at 717K in the final week of December. Active users remained steady, starting at 5.4M and ending the quarter at 6.2M.
Color Page ASMR by SayGames Ltd witnessed notable growth in weekly downloads, which peaked at 991K in late October before settling at 417K by the last week of December. The game’s active user base grew from 281K in early October to approximately 1.1M by the end of December.
Tic Tac Toe Glow: 2 Player XO from CDT Puzzle Studio experienced a significant rise in both downloads and active users. Weekly downloads increased from 232K in late September to 605K by mid-December, before ending the quarter at 439K. Active users showed a consistent upward trend, starting at 315K and peaking at 1.6M in mid-December.
For more in-depth insights and data on these top-performing hypercasual games, visit Sensor Tower.